Documentation

Sketch of Music Box on Figma Jam

Stages of Processing code

Physical Interface
Switch Sounds = changes between music loop, dolphin sound, snake sound, and kick sound
Sound Volume = changes the volume of the music loop, dolphin sound, snake sound, and kick sound
Play sound = can add dolphin sound, snake sound and kick sound to add to music loop
Will this be used for live performance or pre-recorded music? 
This device can be used for both. In fact, it currently has a component to it that is a pre-recorded loop that can be played during a live performance as new sounds are added and removed. In addition, the device can also be used to create a new song that can be pre-recorded for distribution later. 
How will we make the noise? 
The device is designed to trigger audio samples using the play button. A player can select which sample they wish to play by cycling through the options. The device has a visualization that denotes which sample is selected and what the volume of the sample is.
What kind of visuals will accompany your music?
The neon green circle expands to let the user know when the sounds switch button is pressed. When the play sound button is pressed the red circle expands. The neon green bar indicates which sound is selected. The bar amount displays the volume level for each sound. 
Which sensors will you use and which parameters will they control? 
The touch sensor allows the user to cycle through the audio samples so they can select the one they wish to use. The potentiometer controls the volume of the sample selected. This is useful because the user can have certain samples play louder than others in order to better project/contrast the sounds against the background loop. The push-button triggers the sample selected to play each time it's pressed. 

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